function facebook_init() {
    FB.Bootstrap.requireFeatures(["Connect"], function() {     
        FB.init("6134c4906846e1307adb6398303c76ad", "/xd_receiver.htm");
    });	
}

function get_template_bundle_id() {
	return 67564441903;
}

//function get_template_prompt() {
//	return "Tell your classmates on Facebook what you're up to!";
//}

function facebook_publish_feed($content) {
	//	FB.Connect.showFeedDialog(get_template_bundle_id(), $content, null, null, null,
	//								FB.RequireConnect.promptConnect, $callback, get_template_prompt(), null);
	FB.ensureInit(function() {
		FB.Connect.showFeedDialog(get_template_bundle_id(), $content);
	});
}

/*
 * The facebook_onload statement is printed out in the PHP. If the user's logged in
 * status has changed since the last page load, then refresh the page to pick up
 * the change.
 *
 * This helps enforce the concept of "single sign on", so that if a user is signed into
 * Facebook when they visit your site, they will be automatically logged in -
 * without any need to click the login button.
 *
 * @param already_logged_into_facebook  reports whether the server thinks the user
 *                                      is logged in, based on their cookies
 *
 */
function facebook_onload(already_logged_into_facebook) {
  // user state is either: has a session, or does not.
  // if the state has changed, detect that and reload.
  FB.ensureInit(function() {
      FB.Facebook.get_sessionState().waitUntilReady(function(session) {
          var is_now_logged_into_facebook = session ? true : false;

          // if the new state is the same as the old (i.e., nothing changed)
          // then do nothing
          if (is_now_logged_into_facebook == already_logged_into_facebook) {
            return;
          }

          // otherwise, refresh to pick up the state change
          refresh_page();
        });
    });
}

/*
 * Show the feed form. This would be typically called in response to the
 * onclick handler of a "Publish" button, or in the onload event after
 * the user submits a form with info that should be published.
 *
 */
function facebook_publish_feed_story(form_bundle_id, template_data) {
  // Load the feed form
  FB.Connect.showFeedDialog(form_bundle_id, template_data);
  //FB.Connect.showFeedDialog(form_bundle_id, template_data, null, null, FB.FeedStorySize.shortStory, FB.RequireConnect.promptConnect);

  // hide the "Loading feed story ..." div
  ge('feed_loading').style.visibility = "hidden";
}

/*
 * If a user is not connected, then the checkbox that says "Publish To Facebook"
 * is hidden in the "add run" form.
 *
 * This function detects whether the user is logged into facebook but just
 * not connected, and shows the checkbox if that's true.
 */
function facebook_show_feed_checkbox() {
  FB.ensureInit(function() {
      FB.Connect.get_status().waitUntilReady(function(status) {
          if (status != FB.ConnectState.userNotLoggedIn) {
            // If the user is currently logged into Facebook, but has not
            // authorized the app, then go ahead and show them the feed dialog + upsell
            checkbox = ge('publish_fb_checkbox');
            if (checkbox) {
              checkbox.style.visibility = "visible";
            }
          }
        });
    });
}
